VIDEO GAME AS A METAPHYSICAL CONSTANT OF THE ICT

Authors

  • Aleksandar Filipović Faculty of Economics and Engineering Management Novi Sad
  • Martin Bjelajac Video Game Theory Center Belgrade

Keywords:

Video game, the ICT, gamification, technology, VR, ontological being

Abstract

Information and communications technology were primarily developed for needs of information transfer and communication between people and information systems. Nonetheless, the authors of this paper claim, in commercial sense that reason was quickly overcame by a new entertainment industry phenomenon – video games. Authors point out to consequence of that phenomenon, new relations between people, new rules, new world, new present, but new future as well. Authors especially stress that virtual reality technologies developed in a symbiotic relationship of video games and the ICT allow a switch of perception of reality to desired way, which opens problems of the ontological status of virtual objects.

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Published

2019-10-02

How to Cite

Filipović , A. ., & Bjelajac, M. . (2019). VIDEO GAME AS A METAPHYSICAL CONSTANT OF THE ICT. KULTURA POLISA, 16(1), 67–77. Retrieved from https://kpolisa.com/index.php/kp/article/view/379