EDUCATIONAL FUNCTION OF VIDEO GAMES

Authors

  • Milan Počuča Faculty of Law Novi Sad
  • Sanja Vojnić Faculty of Law Novi Sad

Keywords:

Video games, education, gamification, learning, technology

Abstract

Academic world and schools entered the ICT era long ago. Educational video games and virtual learning surroundings became a standard and brought new dimensions to the field of education. In order to achieve its purpose and justify the work and money invested, contemporary teaching has to adapt to trends, to make itself capable of introducing new information technologies and adapt a more attractive teaching form suited to the students with new demands. Authors in this paper point to significant possibilities of increasing level of teaching and learning efficacy by application of contemporary educational video games and virtual learning surroundings. Educational games, other than entertaining function, can crucially affect the learning process itself and influence psychomotor, sensory, cognitive abilities and social development, logic, thought, as well as other diverse skills and abilities. Such methods have good results in increasing of concentration and motivation of students, so it is desirable to apply them to achieve improvement of education as whole. School authorities should adopt a positive attitude to this way of gaining knowledge, and application of technology as a companion form of education to traditional education.

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Published

2019-10-02

How to Cite

Počuča , M. ., & Vojnić, S. . (2019). EDUCATIONAL FUNCTION OF VIDEO GAMES . KULTURA POLISA, 16(1), 97–107. Retrieved from https://kpolisa.com/index.php/kp/article/view/382

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