THE PRODUCTION OF VIDEO GAMES IN RELATION TO BUSINESS ETHICS AND LIABILITY
Keywords:video games, ethics, player, production of video games, creation of video games
Video games are mainstream entertainment today and also the fastest growing entertainment industry. The world of video games today counts over 1.8 billion gamers in the world, which makes for about a quarter of the world’s population. Playing video games engages consumer mentally as well as physically, making him experience different emotions, dilemmas and conflicts. This is the main point where discussion on ethics in video games production and publishing comes into focus. Authors analyzed ethical question that arise in context of producing, marketing and selling of video games. Also, final section of the paper shows the difference in perception of video games, which will impact current ethical dilemmas as well.
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