THE PRODUCTION OF VIDEO GAMES IN RELATION TO BUSINESS ETHICS AND LIABILITY

Authors

  • Predrag Mirković Faculty of Law Novi Sad
  • Jelena Stojšić Dabetić Faculty of Law Novi Sad

Keywords:

video games, ethics, player, production of video games, creation of video games

Abstract

Video games are mainstream entertainment today and also the fastest growing entertainment industry. The world of video games today counts over 1.8 billion gamers in the world, which makes for about a quarter of the world’s population. Playing video games engages consumer mentally as well as physically, making him experience different emotions, dilemmas and conflicts. This is the main point where discussion on ethics in video games production and publishing comes into focus. Authors analyzed ethical question that arise in context of producing, marketing and selling of video games. Also, final section of the paper shows the difference in perception of video games, which will impact current ethical dilemmas as well.

Downloads

Download data is not yet available.

References

Dodig-Crnkovic, G., Larsson, T. (2005). „Game ethics-homo ludens as a computer game designer and consumer”, International Review of Information Ethics,4(12), 19–23.

Georgieva Radkova, Hristina (2016). „Video games / objects of intellectual property. Comparative law Analyses”, Proceedings of University of Ruse, Vol. 55.

Kade, D., (2014). „Ethics of Virtual Reality Applications in Computer Games Production”, IACAP 2014 - Conference of the International Association for Computing and Philosophy, Thessaloniki, Greece, 2-4 July 2014.

Lipson Saunders, A., Brain R (2009). „Computer and Video Games Law – Cases, Statutes, Forms and Materials”, Carolina academics press.

McGonigal, J., (2011) Reality Is Broken: Why Games Make Us Better and How They Can Change the World, published by Jonathan Cape.

Zagal, J., (2009), Ethics in Videogames, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory

Stokes. „Grand Theft Auto and the Problem of Evil.” Overthinking It. 2011. Web. 7 Sept. 2014. http://www.overthinkingit.com/2011/03/03/grand-theft-auto-evil/.

Germany seeks common EU rules on violent video games, https://www.macworld.com/article/1054905/euvidgames.html .

Takahashi, D. „Ethics of Game Design.” Gamasutra – Ethics Of Game Design. 2014. Web. 7 Sept. 2014. http://www.gamasutra.com/view/feature/130594/ethics_of_game_design.php?print=1 .

Communication from the Commission to the European Parliament, the Council, the European Economic and Social Committee and the Committee of the Regions on the protection of consumers, in particular minors, in respect of the use of video games, COM (2008) 207, Brussels.

Downloads

Published

2019-10-02

How to Cite

Mirković , P. ., & Stojšić Dabetić, J. . (2019). THE PRODUCTION OF VIDEO GAMES IN RELATION TO BUSINESS ETHICS AND LIABILITY . KULTURA POLISA, 16(1), 87–96. Retrieved from https://kpolisa.com/index.php/kp/article/view/381