M. FILIPOVIĆ, A.; Đ. BJELAJAC, Željko. Gamification of Learning: Use of Video Game in Education Process . KULTURA POLISA, [S. l.], v. 18, n. 45, p. 103–118, 2021. DOI: 10.51738/Kpolisa2021.18.2r.2.01. Disponível em: https://kpolisa.com/index.php/kp/article/view/34. Acesso em: 8 dec. 2024.